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Game Group

The Journal of Robert Cassidy (April 7, 8)

Sunday April 7, 1875; Several hours outside of Independence
Today was a peaceable day. All three preachers spoke, making for a long morning. The first preacher was like to induce snoring, but Reverend Smith perked things up again. Their zeal for spreading the word to the benighted indians out in the territory was clear; it reminded me that we’re on a holy mission.

Categories
DnD Roleplaying

4e links

Resources and Generators: Asmor’s Generators, Book of NPCs (v2), Chatty’s Tool Roundup, Kiznit’s Combat Crib Sheet

Character sheets and cards: iplay4e, Javascript character generator, Simple play sheet(pdf), and Dragon Avenue’s collection

WotC Site: 4e Errata, Compendium, and character builder.

Fan made: Greywulf’s Character of the Day, Catfolk and Ninja, Stored Rituals

Adventures and Other Resources: P3’s Campaign Starters, Forgotten realms wiki

Five Blades of Bahamut (a great custom setting by Chris Chinn) Setting Overview, Cults of Bahamut, Cults of Tiamat, Quest Seeds, Airships, Deities, Creation Myth, and Monsters

Categories
Game Group Roleplaying

The Journal of Robert Cassidy (April 6)

Saturday, April 6, 1875; Missouri Wilds [1. This was a bad session for timing; people were late and a session break in the middle cut down on the “in world game time”.]
At breakfast, I brought up that thorny topic, the madman’s money. It was not as hard as I thought it would be; the demon dollars couldn’t grip tight on me. I told the Doc and Malachai that they were the victims of the madman’s blade, that they had more of a claim to the cash he was carrying than any other man. So I handed them the fat wad of money I’d taken from the dead man– Lucien’s wallet. They set about protesting, but could not come up with a better plan. They promised to think on a proper division during the day, and we’d talk around our fire tonight.

Categories
Game Group Roleplaying

The Journal of Robert Cassidy (April 3 to 5)

I’ll keep it below the fold, ’cause it’s long again.

Categories
Game Group Roleplaying

The Journal of Robert Cassidy (to April 3)

Below is the rough draft of the journal for my character, Robert Cassidy. I enjoyed writing it up, and hope the inspiration clings. Some of this was backstory; the session began in mid-march trying to join the wagon train. Much of the writing prior to St. Louis was finding the character’s voice and explaining backgrounds and flaws. Hopefully, a lot of flavor came through.

Categories
FATE Games

Making Compels Sing

From Blue Collar Space, a look at how to encourage compels and prevent some of the defensive reflexes they sometimes bring out.

Categories
FATE Games

Dresden Files: Baltimore Preview

Dresden Files: Preview of their sample city Baltimore. Lots of statted out NPCs as examples.

Categories
AT-43

Bridgehead with Nick

I’ve captioned the photos, so it should be reasonably easy to follow the battle’s progress.

Long story short, Atis devastated my foot soldiers. I compounded the error by dedicating my Wing Troops to Atis suppression; the dice were cold and her grims came out nigh untouched. She followed that up with some flamer blasts and my infantry was cut drastically.

A few tactical errors might have made it more of a match, but Nick built an excellent army and would have been tough even if I’d played flawlessly. Though I do look forward to a rematch come tourney time!

Categories
Game Group Roleplaying

Aces and Eights: Characters

We just completed our character generation session, though we were a little short with Dad out sick. Here’s the skinny on the characters to date. [The dice were cold; Kev wound up having to generate 4 sets of stats to finally wind up with one decent set.]

Kev created Dr. Emerson Brown, a wealthy son of a doctor and landlord in New York City. He had a great upbringing, but wants to escape dad’s shadow. He just turned 21, and is headed out west with a few guns and a medical kit. He’s known for his doctoring and has a few other white collar skills. He’s impulsive, short tempered, and has high standards. He has bedside manner, and comes off completely dismissive. He could be interesting to be around.

Mike used his last character, a kid of 15, and just finished up allocating the new building points (for reputation) and buying more gear tonight. He has outdoors and riding skills, and is headed out west to start up a ranch, capture some wild mustangs, and turn a tidy profit. He’s terrible at lying.

I created a boy from rural Tennessee, Bob Cassidy, now 19. He’s got a lot of natural talent [high wisdom], good cooking/fishing/observation type skills, a lot of experience handling a wagon, and some good gossip and talking skills. He won’t say no to food, and can’t lie to save his life. If you hear rustling at midnight, it’s probably just Bob looking for a snack.

We’re going to start at noon on Saturday. We’ll start off in St. Louis and join a wagon train, supply up, and start off for the territories to homestead a town, or build up a struggling town with a lot of new talent.

Late last night, I was thinking about aides that would have streamlined character generation a little more. The core realization is based off of something Fred Hicks wrote about 4e; that the character sheet you use in play is a lot simpler than the character worksheet you use to derive those numbers. I used that insight to create an Aces and Eights character worksheet. It guides you through the process from stat rolls to finishing up skill points and buying gear.

Here’s my character, Bob Cassidy. Without all of the math in between, and by separating the combat and non-combat parts of the character, I think it’s pretty easy to get a feel for him.

Speaking of math, here’s a simple spreadsheet for spending.

Finally, the real easiest way to do it: use the character generator. It does the math for you, and will roll or allow you to input your rolls. If I hadn’t already done things several times, this would be the way I’d enter it all– for the math check if nothing else!

Categories
FATE Games Roleplaying

Stalking Diaspora

Doyce has a couple of good posts for Diaspora: Being Immortal and a huge Session One post. Let the stalking begin. 😉

Judd’s game, a thread on ENWorld.